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architecture

Surfacedraftverified 2026-10-23

SURFACE.MOBILE.ARCHITECTURE

Summary

How Imposter is built, in four small diagrams and one overview, opened from the architecture chip in the bar.

Raw wireframes

  • .context/designs/mobile/architecture/<overview|who-plays|how-it-works|backend|relies-on>.html — the screens
  • .context/designs/architecture/<name>.json — each diagram's source; <name>.html is drawn from it by Archify

Why it is drawn this way

  • One question per diagram: who plays, how the app is built, how online rooms work, what it relies on.
  • The backend diagram is online rooms only. A game on one phone never touches the network, so it does not appear there.
  • These screens are not in the phone frame: a 390px frame is too narrow to read a diagram, so they fill the window under the bar.
  • The diagrams are generated assets: edit the .json, then run archify finalize architecture <name>.json <name>.html --quality showcase inside designs/architecture/.
  • The overview is architecture and cost only: the stack with versions and the monthly cost. Why each choice was made is in the product's own CLAUDE.md.

Related

Sources

  • CLAUDE.md, package.json, functions/package.json, firestore.rules