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Charades wiki

What a picture cannot hold: the rules that only break across screens, the product’s own names and numbers, and why each screen is drawn the way it is.

20 pages · last verified 2026-10-02

Concepts 2

PageOwns
reserved-goldGold marks a paid action, and nothing else may use it
skip-is-not-a-warningThe game's third outcome is neutral, not a penalty

Entities 1

PageOwns
packs5,149 cards, four industries, what is free and what is sold

Surfaces 15

PageScreen
alertspatterns/alerts.html — the two native dialogs
bundle-unlockedstore/bundle-unlocked.html — the notice a bundle purchase ends on
bundlestore/bundle.html
countdowngame/countdown.html
detailhistory/detail.html
end-modalgame/end-modal.html
historyhistory/history.html
homehome/home.html — the pack shelves
how-to-playsettings/how-to-play.html
pack-previewstore/pack-preview.html
playgame/play.html
preferencessettings/preferences.html
purchase-successstore/purchase-success.html — single packs only
scoregame/score.html
splashstates/splash.html

Decisions 2

PageDecided
2026-09-22-design-peripherals-standardisedThis set adopts the estate-wide design peripherals defined in ~/git/products/CLAUDE.md. Second set migrated, after tic-tac-toe.
2026-09-22-packs-move-to-homePack tiles live on Home, a Family & Kids non-movie industry exists, and the onboarding category picker was built, shipped and then removed again.