Charades wiki
What a picture cannot hold: the rules that only break across screens, the product’s own names and numbers, and why each screen is drawn the way it is.
20 pages · last verified 2026-10-02
Concepts 2
| Page | Owns |
|---|---|
| reserved-gold | Gold marks a paid action, and nothing else may use it |
| skip-is-not-a-warning | The game's third outcome is neutral, not a penalty |
Entities 1
| Page | Owns |
|---|---|
| packs | 5,149 cards, four industries, what is free and what is sold |
Surfaces 15
| Page | Screen |
|---|---|
| alerts | patterns/alerts.html — the two native dialogs |
| bundle-unlocked | store/bundle-unlocked.html — the notice a bundle purchase ends on |
| bundle | store/bundle.html |
| countdown | game/countdown.html |
| detail | history/detail.html |
| end-modal | game/end-modal.html |
| history | history/history.html |
| home | home/home.html — the pack shelves |
| how-to-play | settings/how-to-play.html |
| pack-preview | store/pack-preview.html |
| play | game/play.html |
| preferences | settings/preferences.html |
| purchase-success | store/purchase-success.html — single packs only |
| score | game/score.html |
| splash | states/splash.html |
Decisions 2
| Page | Decided |
|---|---|
| 2026-09-22-design-peripherals-standardised | This set adopts the estate-wide design peripherals defined in ~/git/products/CLAUDE.md. Second set migrated, after tic-tac-toe. |
| 2026-09-22-packs-move-to-home | Pack tiles live on Home, a Family & Kids non-movie industry exists, and the onboarding category picker was built, shipped and then removed again. |