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Tic Tac Toe wiki

What a picture cannot hold: the rules that only break across screens, the product’s own names and numbers, and why each screen is drawn the way it is.

13 pages · last verified 2026-09-22

Concepts 2

PageOwns
hard-is-unbeatableHard is perfect minimax, and the app must say so
reserved-colourBlue is X, rose is O, amber is the winning line — and nothing else may be

Entities 1

PageOwns
monetisationAds are the whole model. No IAP, no subscription.

Surfaces 8

PageScreen
board-loadinggame/board-loading.html — the computer thinking
boardgame/board.html
drawgame/draw.html
how-to-playsettings/how-to-play.html
lostgame/lost.html
splashThe launch screen, before the first route renders.
starthome/start.html
wingame/win.html — the game-over sheet

Decisions 2

PageDecided
2026-09-19-designs-backfilled-after-shippingThe wireframes for this app were drawn from the shipped source, after release — and from 2026-09-19 onward the wireframe is nonetheless the spec.
2026-09-22-design-peripherals-standardisedThis set adopts the estate-wide design peripherals: one surface folder per surface, the six-section gallery, the generated breadcrumb and surface switcher, the closed variant vo…