Work / Charades / Wiki / Surfaces
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Surfacecanonicalverified 2026-09-22
SURFACE.MOBILE.HISTORY.LISTSummary
Past rounds, newest first, with a lifetime summary on top.
Raw wireframe
- .context/designs/mobile/history/history.html
Why it is drawn this way
Capped at 50 entries and user-clearable, which is why it can never be a
lifetime total — completedGames is counted separately in the store for the
review prompt.
The summary counts completed rounds only. An in-progress snapshot is not a
round yet, and its correctCount would drag the average down.
A row's icon is the dominant pack's tier icon on its industry tint. The dominant pack is simply the first one played — anything smarter would need per-result industry counts, which the entry does not carry.
The score chip is toned by accuracy, not by a fixed colour: green from 60%, gold from 30%, orange below. It is the only thing on the row that says how the round went without reading two numbers.
A resumable round is badged Live. That badge is the only way to tell a snapshot from a finished round in the list.
Clear all appears twice — once in the header, once at the end of the list — because a list you have scrolled to the bottom of is exactly when you want it, and the header button is gone by then. Both confirm first.
Related
Sources
- .context/designs/mobile/history/history.html
Every project of mine is written down like this.
Read the résumé