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play

Surfacecanonicalverified 2026-09-22

SURFACE.MOBILE.GAME.PLAY

Summary

One card at a time, with the round's clock and the two scoring actions.

Raw wireframe

  • .context/designs/mobile/game/play.html

Why it is drawn this way

Got it is twice the width of Skip. flex-[2] against flex-1: the common action is the bigger target, and the phone is on someone's forehead so the tap is half-blind.

Skip keeps its own colour. It is the game's third outcome and deliberately not warn — sharing a colour with warnings made players read it as a penalty and avoid it, which made rounds slower. See skip-is-not-a-warning.

Hints are metered and the count is visible. Two per round; the first gives the year, the second adds the cast.

The card is a single centred title with its industry chip above it. Nothing else competes: the person guessing is reading it from across the room.

Related

Sources

  • .context/designs/mobile/game/play.html

Every project of mine is written down like this.

Read the résumé