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imposter-no-hint
Surfacecanonicalverified 2026-09-23
SURFACE.MOBILE.GAME.IMPOSTER-NO-HINTSummary
The imposter card with the hint toggle off — all you get is the pack.
Raw wireframe
- .context/designs/mobile/game/imposter-no-hint.html
Why it is drawn this way
Its own screen, not a state. The closed state vocabulary is
empty · loading · error · offline · locked and none of those names hard mode.
Stretching one to cover it is how a vocabulary stops meaning anything.
It is reached from the deal, not from the imposter card. Hints are a setup decision, so the wireframe's entry is a dot on card — the same device the other two reveals use.
"Hide — that was the last card" is the app's own string, and it is what
routes to the talk phase. routes.js marks it a RETURN rather than a step:
card → talk already says the round moves on, and counting this one
forward put hard mode on the happy path of the flow chart.
Related
Sources
- .context/designs/mobile/game/imposter-no-hint.html
- src/app/game/card.tsx — the config.hintsEnabled branch
Every project of mine is written down like this.
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