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imposter-no-hint

Surfacecanonicalverified 2026-09-23

SURFACE.MOBILE.GAME.IMPOSTER-NO-HINT

Summary

The imposter card with the hint toggle off — all you get is the pack.

Raw wireframe

  • .context/designs/mobile/game/imposter-no-hint.html

Why it is drawn this way

Its own screen, not a state. The closed state vocabulary is empty · loading · error · offline · locked and none of those names hard mode. Stretching one to cover it is how a vocabulary stops meaning anything.

It is reached from the deal, not from the imposter card. Hints are a setup decision, so the wireframe's entry is a dot on card — the same device the other two reveals use.

"Hide — that was the last card" is the app's own string, and it is what routes to the talk phase. routes.js marks it a RETURN rather than a step: card → talk already says the round moves on, and counting this one forward put hard mode on the happy path of the flow chart.

Related

Sources

  • .context/designs/mobile/game/imposter-no-hint.html
  • src/app/game/card.tsx — the config.hintsEnabled branch

Every project of mine is written down like this.

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