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welcome
Surfacecanonicalverified 2026-09-23
SURFACE.MOBILE.ONBOARDING.WELCOMESummary
First launch. One job: say what the game is in a sentence a person can repeat.
Raw wireframe
- .context/designs/mobile/onboarding/welcome.html
Why it is drawn this way
Onboarding is two screens, not three. The separate how-it-works step was a
second copy of how-to-play, and two copies of the rules means neither one is
canonical. The three steps that actually matter are folded in here; the long
version lives in one place, reachable from the ? on setup.
Two discs, not three. Mr. White is gone, so the first two seconds teach the two values the palette actually owns — light green knows the word, black does not. See two-roles.
No account, no email, no questionnaire. Four of the five apps above 1M downloads open with a paywall or a survey, and their reviews say so loudly. This screen leads to the promise, and the promise leads straight to Setup.
Related
Sources
- .context/designs/mobile/onboarding/welcome.html
- src/app/onboarding/welcome.tsx
Every project of mine is written down like this.
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