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welcome

Surfacecanonicalverified 2026-09-23

SURFACE.MOBILE.ONBOARDING.WELCOME

Summary

First launch. One job: say what the game is in a sentence a person can repeat.

Raw wireframe

  • .context/designs/mobile/onboarding/welcome.html

Why it is drawn this way

Onboarding is two screens, not three. The separate how-it-works step was a second copy of how-to-play, and two copies of the rules means neither one is canonical. The three steps that actually matter are folded in here; the long version lives in one place, reachable from the ? on setup.

Two discs, not three. Mr. White is gone, so the first two seconds teach the two values the palette actually owns — light green knows the word, black does not. See two-roles.

No account, no email, no questionnaire. Four of the five apps above 1M downloads open with a paywall or a survey, and their reviews say so loudly. This screen leads to the promise, and the promise leads straight to Setup.

Related

Sources

  • .context/designs/mobile/onboarding/welcome.html
  • src/app/onboarding/welcome.tsx

Every project of mine is written down like this.

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