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last-ten

Surfacecanonicalverified 2026-09-23

SURFACE.MOBILE.GAME.LAST-TEN

Summary

The clock's final ten seconds: the ring goes white and stops.

Raw wireframe

  • .context/designs/mobile/game/last-ten.html

Why it is drawn this way

White, not red. There is no red in this palette — not for a warning and not for a destructive action. .timer--warning swaps the conic sweep to #ffffff, which is the only escalation available and the only one needed.

Running out is the whole of what running out does. It stops. It does not force the reveal, it does not buzz, and "Add 30 seconds" is still there. See talk.

Its own screen, not a state. empty · loading · error · offline · locked cannot name "the last ten seconds", and the screen differs in more than a number — the ring's colour and the copy both change.

Related

Sources

  • .context/designs/mobile/game/last-ten.html
  • src/app/game/talk.tsx

Every project of mine is written down like this.

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